I think we need to have minimum license term for software. 10 years, if they pull it off a digital
store you are owed 3x the price you paid.
Re: Gaming's conundrum
By: Matthew Munson to All on Fri Jul 03 2026 08:38 am
I think we need to have minimum license term for software. 10 years, if they
pull it off a digital
store you are owed 3x the price you paid.
I suspect you are pised by the Sony fiasco?something groundbreaking: refuse to buy game licenses and buy actual games instead.
When I saw the online only gaming future I took the matters in my own hand and decided to do
Now the Sony-like crap does not affect me.
I suspect you are pised by the Sony fiasco?
I suspect you are pised by the Sony fiasco?
I've seen posts online about that recently, and while I generally agree that it's good to have a physical copy, I also found the argument interesting because I'm primarily a PC gamer, and PCs have been using digital downloadable copies of games for a very long time (i.e., via Steam). Generally too, software for PCs has been acquired by downloading files for decades, although often, it's fairly easy for someone with a PC to keep the files and back them up for as long as they want, unless the source of the software implements DRM preventing that.
The problem is not that you are getting your software by downloading instead of by installing it from a disk. The problem is most online software stores operate as cloud installers and you cannot keep your own copy of the installer for your program in case you need to use it offline. Or to keep a copy if the software provider goes bankrupt.
ie. people bought movies from Sony, Sony removed the movies from the store. If you paid for any of those movies you cannot longer watch them and your purchase was voided.
| Sysop: | Kurisu |
|---|---|
| Location: | Memphis, TN |
| Users: | 8 |
| Nodes: | 32 (0 / 32) |
| Uptime: | 16:56:03 |
| Calls: | 55 |
| Files: | 73 |
| D/L today: |
15 files (7,839K bytes) |
| Messages: | 25,426 |